Game Sensitivity Converter
Convert mouse sensitivity between games so aim feels the same, and see your cm per 360°.
About the Game Sensitivity Converter
Games turn the camera by a fixed angle (the yaw) per mouse count multiplied by sensitivity. Matching degrees per count makes hip-fire aim feel the same: Source-engine games use 0.022° per count, Valorant 0.07° and Overwatch 2 0.0066°. cm/360 is how far you move the mouse for a full turn.
The formula
New sens = old sens × old yaw ÷ new yaw; cm/360 = 360 ÷ (sens × yaw × DPI) × 2.54
Worked example
Example: Valorant = 0.5343
- Inputs: From game: Counter-Strike 2 / CS:GO; Sensitivity: 1.7; To game: Valorant; Mouse DPI: 880.
- Formula: New sens = old sens × old yaw ÷ new yaw; cm/360 = 360 ÷ (sens × yaw × DPI) × 2.54
- Result: Valorant = 0.5343
Things to keep in mind
- Field of view and scoped/ADS sensitivity are handled differently by each game.
Questions people ask
What's eDPI?
DPI × in-game sensitivity, a quick way to compare players' settings.
Should I match cm/360 exactly?
It's a good start; some players adjust for different FOVs.